Chris Robeck

Chris Robeck

Lead User Researcher

Strategically minded researcher with extensive experience transforming ambiguous problems into well-defined research questions and actionable insights—highly focused on tangible product outcomes. Skilled in empathy-building techniques and effectively engaging both research subjects and stakeholders. A unique background in theater combined with rigorous contextual research training enables deeper, more authentic connections with participants. AI fluency across generative AI research methods, ML behavior modeling, and automation is a key differentiator.

Meta (via Crystal Equations)
User Researcher · Contractor
  • Collaborate closely with design teams conducting research in a SaaS environment using surveys, usability studies, and research software to gather actionable user insights
  • Isolated and captured an entirely new use case for the product, enabling engagement and pursuit of a previously untapped customer segment
  • Created a cross-functional cooperation program between design and UXR that reduced meeting time by 3 hours per week with no reduction in productivity
Apple
User Researcher · Contractor
  • Pioneered research on a variety of internal generative AI programs and software across multiple teams
  • Adapted existing methods and created new ones to study novel gen AI tools with teams who had never previously worked with User Research
  • Used collaborative communication and deep understanding of stakeholder goals to win over teams run by staunch skeptics of user research, integrating practices seamlessly into day-to-day decisions
Meta
User Researcher · Full-time
  • Conducted foundational research that defined how AI should be incorporated into Facebook creation across multiple apps
  • Spearheaded new research models adopted by 12+ teams across multiple products; reduced heuristic UX review turnaround time by 60%
  • Created media sampling procedures and trained 40+ labelers in the company’s largest reels media study; defined 7 key narratives that shaped organization’s understanding of the digital ecosystem and influenced product-wide long-term strategy
  • Generated a companywide user empathy program recognized by the head of product
  • Led formative research for Facebook’s US Reels launch, supporting 0-to-1 products and feature integration domestically and internationally
Ensu
User Research Lead
  • Spearheaded research initiatives to conceptualize and develop an ML algorithm focused on music listening behavior using data analysis and modeling techniques
  • Defined and recruited high-value user collaborators, maintaining a community of 2,000+ motivated users for rapid usability assessments, cultural suitability tests, and cognitive load evaluations
  • Leveraged theatrical and marketing skills to secure over $1M in venture capital investment
Incontext Design
User Researcher
  • Applied contextual design and game techniques to develop internal intervention tools for clients including Microsoft, General Motors, and Facebook
  • Led teams of 3–4 on contract-based research projects, completing 20+ projects on time or ahead of schedule—sometimes on timelines as short as 2 weeks

Research Methods

Usability Testing Diary Studies In-depth Interviews Focus Groups Surveys Heuristic Evaluations Concept Testing Ethnography Card Sorts Tree Tests Co-design

Quantitative

Qualtrics SurveyMonkey Google Forms mTurk Pollfish A/B Analysis Quantitative Concept Testing

Tools & Software

Figma Photoshop Premiere After Effects Canva Lookback DScout UserTesting.com OBS Zoom

Data & Analysis

SQL Data Visualization Longitudinal Research Literature Reviews Large Dataset Management

AI & Emerging

AI Tools & Automation Generative AI Research ML Behavior Modeling

Leadership

Stakeholder Management Cross-functional Collaboration Research Operations Community Building
Montgomery County Parks: Pocket Map App

Montgomery County Parks: Pocket Map App

Product Design User Research

Designed a technology tool to increase park attendance and engagement among Millennials. Addressed a wide and diverse user group, creating tech for a typically tech-free experience using a full contextual design process.

Career Power Intervention Tool

Career Power Intervention Tool

Game Techniques User Research

Collaborated with Karen Holtzblatt at University of Maryland to create a research-based intervention game helping women in tech fields using a modified contextual design process.

DUST Alternate Reality Game

DUST Alternate Reality Game

NASA ARG Design STEM Education

Created an alternate reality game with NASA and Brigham-Young University targeting inner-city youth, incorporating STEM lesson plans across platforms with user-research-driven character design.

UMD Library: Rental System Redesign

UMD Library: Rental System Redesign

Usability A/B Testing

Conducted user testing on Library Media Services website. Used interviews, usability tests, and iterative A/B testing to identify and solve problematic UX issues.

Block Bot Social Network Analysis

Block Bot Social Network Analysis

Data Visualization Network Analysis

In-depth analysis of the social network blocked on Twitter by BlockBot programs. Reorganized and colored nodes by modularity class to discern specific community groups.

Master of Science in Human-Computer Interaction
University of Maryland
Capstone: National Parks Association — increasing park engagement among young adults using technology
Certificate in Digital Cultures
University of Maryland
Capstone: NASA — engaging young adults with science education using alternate reality games
Bachelor of Arts in Communication and Theater
University of Maryland
Capstone: American Art Gallery — digital theatrical performances in real space
  • Video Production Manager — Helpful Media Productions · 3 years
  • Alternate Reality Designer — Smithsonian Museum · 1 year
Location San Francisco, CA